There are gods, but they and their influence have waned in the last few millennia.
A very mysterious figure, only referenced in a few very old myths. Most of the references to Ofir are second hand from other deities and fantastical figures. All that anybody knows is that he is concerned with the balance of the universe, ensuring that the planes stay in harmony.
The major religion of the entire world, these gods have representations in nearly every culture. Representations of this pantheon have been found in archaeological digs going back millennia. Often credited with bringing the world into being, although that claim is sometimes disputed.
Not a very organized religion, most people simply pray at simple shrines within their own homes. However, there are some larger fanes & shrines that people can gather at, mostly for festivals and special days of observance.
There is a rich history of stories, parabels, and myth; these are taught in various bardic colleges and other institutions of learning. Bards and clerics of the family can be found travelling the land, holding impromptu sessions at fanes and shrines to tell the stories of the family. Often, these homilies will address an issue that the community is having trouble dealing with, such as a recent death, money issues, and so on.
Domains: Magic, Death, Knowledge
Most cultures view the Grandfather as a kindly old man, who gently guides the dead to their final rest. He also is known as "The Librarian", a guide who helps seekers of knowledge discover new or lost pieces of information. He’s also the master of magic, creator of the strands of magic that infuse the world.
Domains: Healing, Wisdom, Trickery
Often depicted as a bent-backed old woman with a sly grin, the Grandmother is a figure who gives bits of wisdom to people who are lost. She also apparently has a tricky side, and is the patron of those who help bring wisdom via tricks and pranks to those who need to be deflated a little bit. Her final depiction is as the loving figure who sits by the bed of the sick, granting them strength to fight their illness.
Domains: War, Builders
Usually depicted as a craftsman with a sword on his belt, the father watches over those who toil throughout the day. He also shown as the guardian of the weak, someone who will place themselves in harms way to protect those in need.
Domains: Home, Travellers, Life, Plants
The bringer of life to the world, the Mother is the one who helps watch over travellers on their journeys through life. She is also the goddess of the hearth, bringing peace and prosperity to homes throughout the world. She is the patron of farmers, whose entire lives revolves around the life of plants.
Domains: Tempest, Light
The brash and loud Son is the god of storms and lightning. He is often quick to anger, especially in the face of bullies or those who prey upon the weak. However, he lends strength to those who face risks, such as the sailor who rides into a storm to brave the winds, or the scout who risks an avalanche to get a message through a blizzard.
Domains: Sex, Love, Animals
Usually depicted as a young woman, the Daughter is who the young pray to when they want to catch the eye of that person who they’ve fallen in love with. She is the patron of the newly wed. She is also the guardian of brothel workers, who help sooth the lonely and love-lorn lonely souls of the world.
A fairly new religion, this pantheon has only been around for a few thousand years. They are said to have come into being as part of the modern age, as people started to congregate in large cities and start building kingdoms and empires. Oddly, none of the pantheon seem to be in charge of a domain, each god taking up duties as required.
Much more organized than other religions of the world, most major cities have a temple dedicated to the Circle. In outlying towns and villages, you can often find simpler structures, such as a henge of statues. The main reason for this organization is that the Circle is heavily involved with crusade that has been ongoing for nearly a millennia now on the southern continent. Their organization stems from having to organize the faith militant, a standing army loyal only to the church. While they have not given cause for any nation to fear them, many worry that when the crusade finally ends, the Circle will be in charge of the most experienced and effective army in the history of the world.
One of the other more contentious issues with the Circle is that while they are much more organized than other religions, with a strict hierarchy — they seem to be lacking in those who show divine favour: clerics. The reason for this is fairly simple: nearly every cleric of the circle is quickly trained up to be a commander in the ongoing crusade. Due to their tendency to lead from the front, clerics of the Circle tend to have a short lifespan.
The few that are found far from the crusade tend to fall into one of two categories. The first is that they are younger clerics, whose talents seem better suited for preaching to the world. This first category is fairly rare, as only those who even after extensive training are deemed unfit to lead others are sent away to convert others. The second category are those who have committed a crime or been court marshalled for some reason or another. Most common are those who are the responsible for a unacceptable loss of life. Misapplication or misunderstanding of tactics cause unacceptable losses is a common cause for this form of banishment. They still have value to the Circle as a preacher, but are deemed unfit to continue to serve in the crusade.
The leader of the pantheon, the guide of those who lead their people. He is said to give knowledge and wisdom to those who face a particularly difficult problem facing their tribe or kingdom.
Depicted as the hand that helps the common worker. The Farmer grants his strength to those that spend their lives in fields or working with their hands.
The guardian of the meek, the Warrior is the patron of soldiers and mercenaries. Those that put themselves in harms way to protect others are watched over by the Warrior.
Next to sickbeds in various areas of the world, you can often find a small shrine to the Nurse. She watches over the sick and dying, showing them the path to the next world.
Some races have their own personal gods, who claim to have created that race in ages long past.
Dwarves & Gnomes
Ask a dwarf, and they’ll say the gnomes are like cousins. Ask a gnome, they’ll say they’re the older, smarter siblings. The only thing they can both agree on, is that Hezerog and Arin created them from the deep rocks and clay of the world.
Depicted as a male, and usually depicted as a dwarf ( or a very stocky gnome, in their shrines ), he’s a boisterous character who will spend a hard day working, and spend all night drinking and carousing. It’s said he created the dwarves in his image, and imbued them with his hard-working spirit, and quite a bit of his love of drink.
The wife of Hezerog, and depicted as a gnome ( even in dwarven shrines ). She helps Hezerog in his tasks during the day, and provides music for his nightly carousing. Even though she’s a dwarven and gnome deity, bards of the world count her as a patron.
Although not very spiritual beings, elves have their own deities: The Twins. These beings are said to have created the elves from the ever-lasting winds of the world — which is why the elves wander the world as a leaf on the wind.
The architect of the arcane, Ellon helped his creations by granting them knowledge of plants and animals so that they’d never go hungry. He is said to ride the chariot that draws the sun across the sky, forever chasing his brother.
The Elven god of the storm, Ellos rides the chariot that guides the moons in their weaving across the night sky. He also guides the souls of the elven dead after their long journey through life.